VIRTUAL
PROTOTYPING
Introduction
Virtual reality
(VR) entails the use of advanced technologies, including computers
and various peripherals, to produce a simulated environment that
users perceive as comparable to real world objects and events. This
technology helps engineers to build, test, and verify designs on
computers. Some of the areas where VR can contribute to increase
engineering productivity are in the areas of design, prototyping,
design for maintenance and assembly, factory planning, networked
design, and concurrent engineering. These virtual worlds can be
animated, interactive, shared, and can expose behavior and functionality.
Some of the useful applications of VR include training in a variety
of areas (military, medical, equipment operation, etc.), education,
design evaluation (virtual prototyping), architectural walk-through,
human factors and ergonomic studies, simulation of assembly sequences
and maintenance tasks, assistance for the handicapped, entertainment,
and etc. Since design evaluation is an important and time consuming
activity in product development, the VR in this direction got lot
of attention. Virtual prototyping (VP) is found to be an alternative
for above product development difficulties.
Virtual prototyping
is a software-based engineering discipline that entails modeling
a mechanical system, simulating and visualizing its 3D motion behavior
under real-world operating conditions, and refining/optimizing the
design through iterative design studies prior to building the first
physical prototype.
Why
VP?
Ø To
cut down on the number of physical prototypes they need to build,
Ø To
save time from design schedules, and
Ø To
make better products.
What
it can do?
Ø Traditional
CAD systems optimize the design of individual part or component
geometry.
Ø But
today’s Engineering teams demand the ability to view their
designs at the system level, so they know the interrelated effects
of motion on the complete product.
Ø Using
virtual prototyping allows engineers, earlier in the development
cycle, to visualize their full-system design ideas on the computer,
with realistic 3D models, and make these models move, just as they
would in the real world, under any operating conditions.
Ø Users
can navigate through and interact with designs in real time to assess
assembly, operation, and maintenance issues early in the design
process.
Ø Virtual
prototyping tools will enable engineers to check for potential design
problems, such as
o Difficult
to access components,
o Impossible
to complete assembly sequences, and
o Coordinated
operation of multiple assemblies.
Ø Engineers
can perform realistic motion tests on hundreds or even thousands
of design variations before building a single hardware prototype.
Applications
Ø Virtual
prototyping is used to model and simulate the behavior of everything
from vehicles to camcorders, robots to earth movers, and washing
machines to defense systems.
Ø The
VP software can provide a simulated virtual manufacturing environment
to develop and optimize fabrication, assembly, machining, and other
manual and robotic manufacturing processes, eliminating the need
for physical product prototypes or production tooling mockups. Virtual
prototyping can be used to model the work flow, facility layout,
throughput, line balancing, and product cost.
VIRTUAL
REALITY FACILITY AT PSG COLLEGE OF TECHNOLOGY
VR center at
PSG College of Technology is established at the cost of about Rs.
20 millions. The hardware components of facility can be grouped
under computing facility and display & interactive facility.
Computing facility basically consists of SGI’s Onyx 3000 Series
with InfinitePerformanceTM graphics system and Display & interactive
facility includes display screen of size 8’X6’ with
images projected by BARCO projector, Head Mounted Device, cyber
glove, 3D mouse etc. These hardware elements will be controlled
with the help of software “Division MockUp 2000i2” developed
by PTC.

Processing
Capabilities
SGI® ONYX®
3200 Model onyx 3 InfiniteReality: SGI Onyx 3000 series with InfinitePerformance
graphics offers the industry's highest interactive performance and
price/performance in a scalable visualization system. These systems
are based on 10 years of SGI research and development and combine
the modular scalability of the SGI® NUMA® architecture with
cost-effective workstation-class graphics and breakthrough scalable
graphics compositor technology to deliver up to 141 million triangles
per second and 3.8 billion pixels per second to a single display.
The combination of graphics power and price/performance enables
the deployment of SGI Reality Center installations at all levels
of an organization.
Configurations
Processors:
4 (500 MHz IP35 Processors, MIPS R14000)
Main memory:
4GB
Graphics: InfiniteReality3
Base I/O: One
I-brick
System disk:
140GB (2 disks; each 70GB capacity)Operating system: IRIX® 6.5.14
Texture memory:
256MBDisplay: 1280 X 1024 pixels with 60Hz
Display/Interactive
Subsystem
Ø Screen
Size: Flat screen of 8’ X 6’ fixed to the wall.
Ø Projector:
BARCO graphics 808s CRT projector is a high-performance rear-screen
projection system, capable of displaying high resolution images
with outstanding light output, rich contrast and clarity under high
ambient lighting conditions.
Ø V6
Head Mount Display:- Virtual Research Systems’ (http://www.virtualresearch.com/)
V6 establishes a new standard of quality and price for the mid-range,
professional HMD. New active matrix LCD’s with 640 x 480 pixel
resolution provide rich, vibrant color quality and a superior image.
Ø CrystalEyes®3(http://www.stereographics.com/products/crystaleyes/body_crystaleyes.html)
is for 3D visualization in molecular modeling, virtual prototyping,
and aerial photography/ mapping. CrystalEyes 3 - active liquid crystal
shutter eyewear (includes 2 CR2032 batteries) requires emitter
Ø The
CyberGlove® is a fully instrumented glove that provides up to
22 high-accuracy joint-angle measurements. It uses proprietary resistive
bend-sensing technology to accurately transform hand and finger
motions into real-time digital joint-angle data.
Ø Wanda
is a navigation device with a joystick and 3 programmable buttons.
With an embedded 6 DOF sensor, Wanda can be used in free space,
unlike a typical mouse or joystick. Ideal for CAVE environments,
Wanda can be used to manipulate 3D objects in a virtual environment.
Ø Flock
of Birds® The Flock can be configured to track from one to four
sensors simultaneously with one or more RS-232 interfaces to a host
computer.
Software
Division MockUp:
DIVISION MockUp interoperates with Pro/ENGINEER and many other CAD
systems and graphical standards. It reduces costs and development
time with features that allows usability, manufacturability, and
design reviews to be conducted with virtual - rather than physical
- prototypes.
Major
Activities Possible on the System
1. Virtual prototyping
– Design Checks under static and dynamic conditions.
2. Development
of Assembly Sequences and feasibility studies.
3. Studies on
interior and exterior styling of products
4. Development
of video clips of product features, which can be played outside.
5. Enable concurrent
design improvements
6. Support interactive
flythrough of products
7. Support import
of models form modelling softwares namely ProE and I-DEAS.
8. Provide training
on use of VR techniques in product development.
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